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View Profile KazumaKyaroru

5 Game Reviews

1 w/ Responses

Warning: Game is better than stated in review.

Personally I like this game. It's based around simple concepts and easy controls, but it's confusing as heck. Several suggestions for improvement:

1-Crashing into a landmass resulting in a megaman-death-ish explosion is not quite the most obvious way to signify victory.

2-Also, I recommend finding a way to better differentiate between victory and defeat. The guy waving his arms around in the air and the large print "PWNED" seems more appropriate as a reaction to defeat as it is rare that an AI will say "PWNED" if you beat it. I recommend adding some way to show better difference from win and lose as these two could very well be reversed and possibly understood better.
-The simplest solution to all these problems (or rather ambiguities) is to dictate an actual set of directions rather than saying basically, get to America (which makes the game seem like a fly-as-far-as-you-can game (the fact that it cuts you off after you reach a certain point anyway makes it seem like it is such a game))
actually say "fly into America" or something. (also, in order to save the broken-English effect of the game maybe just change "PWNED" to "Win" and "Lose" on the screen (in a game that uses such broken-English to add to the feel and mood of the game, "PWNED" is a slang term so it doesn't really fit so well).

It took me several days to figure out that the point of the game is actually to take your giant flying shoe and crash it into the floating island originally from Sonic 3 (apparently America has discovered the Master Emerald). Perhaps you should eliminate the "floating-island-America" concept here and just make the cut off for flying too far be the victory spot. (I mean seriously, how can one do better than they were supposed to and still be penalized for it... it makes less sense than the floating island thing.

3-also another suggestion, add music. with the exception of the win and lose chimes and the sound effects, this game is practically soundless. Now I like silent movies as much as the next guy, but perhaps that could add to the effect (especially if you added music that is specific to China and the like)

Overall however, it was a game that was much better than the average game submitted to newgrounds, hence why it's on my favorites. I just think there's quite a bit of room for improvement and reduction of ambiguity. All of that being said, excellent first flash.

~Kazuma

Great concept, excellently executed.

Only one problem I found with it: when you reach level 12 (I think it's level 12) it gives you 0 seconds to clear over one hundred marbles... is that even possible? Unless this is meant to be the end of the game, I recommend changing it to have a minimum of at least 5 or 10 seconds at the start of a level. Overall though, I like the concept and (while it's not original) it hasn't been overused, like some concepts on Newgrounds, so good work.

Dunno. Really dunno. I'll be posting random crap on this account so we'll see just how well that goes. ~Kazuma

Kazuma @KazumaKyaroru

Male

New Jersey

Joined on 6/17/08

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